「MIRAININJA(未来忍者)」の編集履歴(バックアップ)一覧はこちら

MIRAININJA(未来忍者)」(2006/10/10 (火) 23:09:33) の最新版変更点

追加された行は緑色になります。

削除された行は赤色になります。

<game> <name>MIRAININJA [未来忍者]</name> <!--xml作成:nekoma、FM大王 --> <driver type = "system2">namco</driver> <options> <option name = "codeaddr" value = "0x7100"/> </options> <romlist archive = "mirninja"> <rom type = "code" offset = "0x00000">mn_snd0.bin</rom> <rom type = "pcm" offset = "0x000000">mn_voi1.bin</rom> <rom type = "pcm" offset = "0x080000">mn_voi2.bin</rom> </romlist> <titlelist> <title code = "0x60">白怒火見参 (ROUND 1&3)</title> <title code = "0x77">白怒火見参 (ROUND 1&3)</title> <title code = "0x82">危機 (BOSS THEME)</title> <title code = "0x62">進展 (ROUND CLEAR)</title> <title code = "0x70">機忍-サイバーウォーリア-(ROUND 7)</title> <title code = "0x72">輪廻 (ROUND 6)</title> <title code = "0x80">未来忍者外伝 (ROUND 5)</title> <title code = "0x8f">慶雲元年 (ROUND 2&8)</title> <title code = "0x78">呪文 (ROUND 12前半)</title> <title code = "0x7d">闇 (ROUND 4&9)</title> <title code = "0x8a">迷宮 (ROUND 11)</title> <title code = "0x8b">迷宮 (ROUND 11)</title> <title code = "0x8c">迷宮 (ROUND 11)</title> <title code = "0x8d">迷宮 (ROUND 11)</title> <title code = "0x8e">迷宮 (ROUND 11)</title> <title code = "0x76">諏訪部の契 (ROUND 10)</title> <title code = "0x95">橡伎 (ROUND 12後半)</title> <title code = "0x96">橡伎復活 (ROUND 12後半)</title> <title code = "0x87">大団円-テーマ- (STAFF ROLL)</title> <title code = "0x64">終幕 (GAME OVER)</title> <title code = "0x66">名乗り(天下) (NAME 入れ)</title> <title code = "0x68">名乗り(天上) (NAME 入れ)</title> <title code = "0x03">SE 1</title> <title code = "0x04">SE 2</title> <title code = "0x05">SE 3</title> <title code = "0x06">SE 4</title> <title code = "0x07">SE 5</title> <title code = "0x08">SE 6</title> <title code = "0x09">SE 7</title> <title code = "0x0a">SE 8</title> <title code = "0x0b">SE 9</title> <title code = "0x0c">SE 10</title> <title code = "0x0d">SE 11</title> <title code = "0x0e">SE 12</title> <title code = "0x0f">SE 13</title> <title code = "0x10">SE 14</title> <title code = "0x11">SE 15</title> <title code = "0x12">SE 16</title> <title code = "0x13">SE 17</title> <title code = "0x14">SE 18</title> <title code = "0x15">SE 19</title> <title code = "0x16">SE 20</title> <title code = "0x18">SE 21</title> </titlelist> </game>

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